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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -422
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 30
Near Equatorial Plane
↟ Upper Spatial Progression
Just near the middle line
⬌North - South axis Z -587
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 289 428 light years from the core
Few dare to venture into « Miquad ». Welcome
1EDB5E5APositioned in the Quadrant Alpha α quadrant of Euclid, ≈ 289 428 light years from the galactic core
At 289 428 light years from the core, the region is Reachable ! Neither too far from the core nor too close to the fringe, this is the true galactic mid-ground
Untouched by explorers, this unknown region holds secrets yet to be uncovered
A few scattered reports suggest this uncharted region may be worth a visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10791EDB5E5A | ||||
➔ Local Atlas Station | 107A1EDB5E5A | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Amherlew Instability | 03DB0E5E | 11 100 ly away |
➔ Lifatew | 00DAEE5C | 12 348 ly away |
➔ Diytune Anomaly | 00DAEE5D | 12 381 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 12 837 ly away |
➔ Ammiller Expanse | 00DACE50 | 13 151 ly away |
➔ Aexand Fringe | FDDBCE53 | 13 781 ly away |
➔ Atangerd Conflux | 02DBCE3D | 16 366 ly away |
➔ Duffor Shallows | FEDC7E46 | 16 724 ly away |
➔ Uisena Shallows | FDDC4E43 | 17 172 ly away |
➔ Thport Quadrant | 02D97E67 | 17 219 ly away |
➔ Ubindg Expanse | FDDD3E55 | 17 951 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 19 453 ly away |
➔ Rougebotr | 01D95E76 | 20 587 ly away |
➔ Omtupe Void | 02D92E74 | 20 727 ly away |
➔ Tajepawi Anomaly | 00DD3E30 | 23 880 ly away |
➔ Arjunl Nebula | 00DD2E2F | 23 967 ly away |
The name of this region, “Miquad”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be