CAR trade loop · Calypso

3-stop CAR loop across 3 regions

Buy at each stop, sell at the next: the 3 economies of the CAR loop, spread over 3 regions. Reinvest everything at each stop and 100 credits become about 966 after one turn, at listed prices.

Per turn ×9.66 100 credits become ≈ 966, all reinvested
Stops 3 one per CAR economy
Distance 276 362 ly over 3 regions
Best leg ×2.41 Tachibata III → Hallibus

Trade Loop Route

In order: buy what the stop produces, fly to the next, sell it there. Copy the glyphs into a portal or read them as the address.

  1. Tachibata III

    Trading · mercantile · Eckolenj Sector
    1003FEEA9050
    Buy −25.4%
    Sell +53.0%

    Next → Hallibus ×2.41 +105.0% · 137 585 ly

  2. Hallibus

    Advanced materials · Rafoos Boundary
    1189FFFF8002
    Buy −10.9%
    Sell +79.6%

    Next → Qamkuk-Nataka ×1.98 +87.0% · 980 ly

  3. 115700FF9004
    Buy −24.6%
    Sell +76.1%

    Next → Tachibata III ×2.03 +77.6% · 137 798 ly

How the money grows

Multiplier per leg

What each leg does to your money: (100 + sell % at the next stop) / (100 + buy % here).

Tachibata III → Hallibus ×2.41
Hallibus → Qamkuk-Nataka ×1.98
Qamkuk-Nataka → Tachibata III ×2.03

100 credits over one turn

Everything reinvested at each stop, at listed prices. Selling in bulk lowers the price: expect less on a full hold.

100 Start
241 Leg 1
476 Leg 2
966 Leg 3

Systems in this loop

Star, race, wealth and conflict of each stop. Open a system for its planets and full record.

StopStarRaceWealthConflictBodiesNotable
1. Tachibata IIIO3FGekLowLow5 planets, 1 moonsGiantDissonance
2. HallibusE7pOutlaws,vy'keenLow6 planets, 0 moonsWater worldGiant
3. Qamkuk-NatakaF4pfGekHighLow3 planets, 2 moonsWater worldGiant

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