CAR trade loop · Eissentam

3-stop CAR loop across 2 regions

Buy at each stop, sell at the next: the 3 economies of the CAR loop, spread over 2 regions. Reinvest everything at each stop and 100 credits become about 1 150 after one turn, at listed prices.

Per turn ×11.5 100 credits become ≈ 1 150, all reinvested
Stops 3 one per CAR economy
Distance 6 145 ly over 2 regions
Best leg ×2.30 Region (Eissentam) → Ipation-Hask

Trade Loop Route

In order: buy what the stop produces, fly to the next, sell it there. Copy the glyphs into a portal or read them as the address.

  1. 109C01FFFFF8
    Buy −22.8%
    Sell +64.9%

    Next → Sechriscu XVIII ×2.21 +93.4% · 3 072 ly

  2. Sechriscu XVIII

    Advanced materials · material fusion · Alabiku
    106202006FFB
    Buy −26.3%
    Sell +70.6%

    Next → Region (Eissentam) ×2.26 +92.6% · 3 072 ly

  3. Region (Eissentam)

    Scientific · research · Nalandia Sector
    107601FFFFF8
    Buy −28.2%
    Sell +66.3%

    Next → Ipation-Hask ×2.30 +93.1% · same region

How the money grows

Multiplier per leg

What each leg does to your money: (100 + sell % at the next stop) / (100 + buy % here).

Ipation-Hask → Sechriscu XVIII ×2.21
Sechriscu XVIII → Region (Eissentam) ×2.26
Region (Eissentam) → Ipation-Hask ×2.30

100 credits over one turn

Everything reinvested at each stop, at listed prices. Selling in bulk lowers the price: expect less on a full hold.

100 Start
221 Leg 1
499 Leg 2
1 150 Leg 3

Systems in this loop

Star, race, wealth and conflict of each stop. Open a system for its planets and full record.

StopStarRaceWealthConflictBodiesNotable
1. Ipation-HaskG4Vy'keenMediumLow4 planets, 0 moonsWater worldGiant
2. Sechriscu XVIIIF8pfVy'keenHighMedium3 planets, 2 moonsGiant
3. Region (Eissentam)G0fGekMediumLow4 planets, 2 moonsWater worldGiant

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