CAR trade loop · Hilbert
3-stop CAR loop across 3 regions
Buy at each stop, sell at the next: the 3 economies of the CAR loop, spread over 3 regions. Reinvest everything at each stop and 100 credits become about 1 220 after one turn, at listed prices.
Per turn ×12.2 100 credits become ≈ 1 220, all reinvested
Stops 3 one per CAR economy
Distance 1 064 800 ly over 3 regions
Best leg ×2.48 Sapiir-Obsh I → Xabyai
Trade Loop Route
In order: buy what the stop produces, fly to the next, sell it there. Copy the glyphs into a portal or read them as the address.
Sapiir-Obsh I
Trading · mercantile · Urphangg108900BD1DE5Buy −27.9%Sell +75.7%Next → Xabyai ×2.48 +106.4% · 144 848 ly
Xabyai
Advanced materials · alchemical · Ronggul Fringe104A03AD6CE0Buy −23.5%Sell +78.5%Next → Spation-Ivsak ×2.03 +78.9% · 445 115 ly
Spation-Ivsak
Scientific · research · Sea of Dioman10E8FEDD19B6Buy −27.5%Sell +55.4%Next → Sapiir-Obsh I ×2.42 +103.2% · 474 837 ly
How the money grows
Multiplier per leg
What each leg does to your money: (100 + sell % at the next stop) / (100 + buy % here).
100 credits over one turn
Everything reinvested at each stop, at listed prices. Selling in bulk lowers the price: expect less on a full hold.
100 Start
248 Leg 1
503 Leg 2
1 220 Leg 3
Systems in this loop
Star, race, wealth and conflict of each stop. Open a system for its planets and full record.
| Stop | Star | Race | Wealth | Conflict | Bodies | Notable |
|---|---|---|---|---|---|---|
| 1. Sapiir-Obsh I | G0pf | Gek | High | Low | 4 planets, 2 moons | Water worldGiant |
| 2. Xabyai | G3f | Vy'keen | High | Low | Water worldGiant | |
| 3. Spation-Ivsak | G7f | Vy'keen | High | Low | 1 planets, 0 moons | Giant |