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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 542
Near Central Axis
↦ East Spatial Progression
Close to the center
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -977
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 446 910 light years from the core
Welcome to « Urrimu », a blank spot on every map
03C2F21EPositioned in the Quadrant Beta β quadrant of Euclid, ≈ 446 910 light years from the galactic core
At 446 910 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
No map shows this uncivilized space, a place hidden from history and science
This unexplored realm may be unknown to most, but its beauty is the stuff of legends
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Nokohtar |
|
★★ | 103F03C2F21E | ||
| ➔ Oncept-Yashe |
|
★★ | 107903C2F21E | ||
| ➔ Region's Black Hole | 107903C2F21E | ||||
| ➔ Local Atlas Station | 107A03C2F21E | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ Zemiapa Sector | 02C3B21E | 4 817 ly away |
| ➔ Pipswori | 00C2D233 | 8 523 ly away |
| ➔ Zumarch Cloud | 02C1A200 | 14 653 ly away |
| ➔ Ahgwei Shallows | 03C05224 | 16 971 ly away |
| ➔ Ummaid Quadrant | 02C05224 | 16 975 ly away |
| ➔ Ozhaok Adjunct | 02C2D24C | 18 422 ly away |
| ➔ Ivyatn Adjunct | 02C2E24D | 18 809 ly away |
| ➔ Sea of Raausop | FEBFF222 | 19 370 ly away |
| ➔ Avdeya Expanse | FCC0020E | 20 056 ly away |
| ➔ Dodywerig | FBBFF20D | 20 618 ly away |
| ➔ Sea of Ryniacot | ECBFE222 | 21 711 ly away |
| ➔ Ictate | FFC5124A | 22 300 ly away |
| ➔ Jialiche Fringe | 00C121EE | 22 464 ly away |
| ➔ Sea of Uixianai | 00C111EE | 22 673 ly away |
| ➔ Zebeebon Instability | 00C6620D | 23 058 ly away |
| ➔ Heimot Adjunct | FFBF5213 | 23 668 ly away |
The name of this region, “Urrimu”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be