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⤿ 3D ⤾
𖦹Eissentam (10) is a Lush galaxy
Quadrant Beta β
Sector 1
  ▘ Block 1
    ☐⁴ Cube 4
◇ Region « Mekinua Void »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 461

Near Central Axis
↦ East Spatial Progression
Close to the center

Top - Bottom axis Y 0

North - South axis Z -1568

Intermediate Longitudinal Zone
↥ North Spatial Progression
At the very top or bottom regions

R₀ ≈ 653 746 light years from the core

Navigate to Adjacent Regions

« Mekinua Void » — unfamiliar stars, untold paths

009E01CD
Residing in the Quadrant Beta β of Eissentam, about ≈ 653 746 light years from the galaxy's center

At 653 746 light years from the core, the region is Reachable ! The perfect place to explore new systems, while the galaxy hums with energy

This part of the galaxy remains a place of pure mystery and discovery

Though unknown, this region has quietly gained a reputation for being visually appealing

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079009E01CD
Local Atlas Station
107A009E01CD
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Sohchelva 009DF1CC 566 ly away
Sebang 009E51CC 2 040 ly away
Yamrads Conflux FC9E01C9 2 263 ly away
Idgern 039E21D2 2 466 ly away
Hijold Adjunct 009E51C7 3 124 ly away
Jubanken 039DC1C6 3 441 ly away
Gaphosgay Void 049DE1C5 3 666 ly away
Leacot Cloud 039E01DA 5 337 ly away
Hutanit Mass FC9EA1E4 10 159 ly away
Socheboc FE9BC1D4 14 691 ly away
Cirigua Terminus FD9D51A7 15 869 ly away
Suztaji Conflux 039D61A4 16 923 ly away
Viguat Shallows FD9EC1F6 17 130 ly away
Teviath Conflux FD9EE1FA 18 889 ly away
Sea of Depordr 029D11A0 18 991 ly away
The arm of Etmanu 01A041EF 19 811 ly away
Iccanda Void FE9B11DE 20 008 ly away
Rogiiyud FE9CF194 23 806 ly away
Recently visited

all my glyphs ➔
The name of this region, “Mekinua Void”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be