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⤿ 3D ⤾
𖦹Eissentam (10) is a Lush galaxy
Quadrant Delta Δ
Sector 3
  ▖ Block 3
    ☐¹ Cube 1
◇ Region « Jahnevs Instability »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 218

Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy

Top - Bottom axis Y 2

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 1736

Outer Longitudinal Boundary
↧ South Spatial Progression
Far away from the main middle area

R₀ ≈ 699 854 light years from the core

Navigate to Adjacent Regions

« Jahnevs Instability » — unmapped, untouched, unexplored

026C80DA
Placed in the Quadrant Delta Δ of Eissentam, about ≈ 699 854 light years away from the galactic core

At 699 854 light years from the core, the region is Reachable ! In this region, the galaxy stretches wide, with more to discover

Here, in the farthest reaches, the unknown rules

Not much is documented about this area, but its scenery has been positively noted

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079026C80DA
Local Atlas Station
107A026C80DA
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

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- Pan: right click
- FPS:
Nixoss Conflux 036C70D9 693 ly away
Hogreimec Cluster FA6D70B9 14 849 ly away
Zihouto Conflux FA6D80B7 15 723 ly away
Eotogn FF6A40ED 16 327 ly away
Bizhaysk Shadows FE6A40ED 16 361 ly away
Tibgensi F76BA104 18 247 ly away
Eekeever Conflux F86BB105 18 409 ly away
Pupondez F76BA105 18 616 ly away
Hetunhau FE6980E6 19 855 ly away
Mishij Sector FD6D20A9 20 104 ly away
Tomerse Sector 006F40F3 20 258 ly away
Wattund 006F50F3 20 607 ly away
Wawasod Shallows F56F60F3 21 578 ly away
Yermane Quadrant 026900CA 23 296 ly away
Aldish Conflux FE6B80A2 23 351 ly away
Sea of Urhixono 0268F0C8 23 910 ly away
Netmanz Boundary 026FD0BE 23 977 ly away
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The name of this region, “Jahnevs Instability”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be