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𖦹Eissentam (10) is a Lush galaxy
⬌West - East axis X -306
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -1598
Intermediate Longitudinal Zone
↥ North Spatial Progression
At the very top or bottom regions
R₀ ≈ 650 814 light years from the core
« Glutasci Band » — unfamiliar stars, untold paths
029C2ECELocated in the Quadrant Alpha α of Eissentam, about≈ 650 814 light years from the galactic core
At 650 814 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
Unseen, unexplored, and full of hidden secrets, this region is a true unknown
This unknown region is not often discussed, but those who’ve seen it speak well of it
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079029C2ECE | ||||
| ➔ Local Atlas Station | 107A029C2ECE | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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- FPS:
| ➔ Gezitench Void | 009C2ECF | 894 ly away |
| ➔ Liwiczar Band | 039B9ED3 | 4 138 ly away |
| ➔ Nuwalha Conflux | FF9B8EC2 | 6 362 ly away |
| ➔ Yugurev | FE9B1ED0 | 7 031 ly away |
| ➔ Vizcaiald Cloud | 029B4ED9 | 7 122 ly away |
| ➔ Cinnag | 039BDEE0 | 7 483 ly away |
| ➔ Sebilf Boundary | FF9BEEBA | 8 246 ly away |
| ➔ Luswigus Conflux | 029B8EE8 | 11 143 ly away |
| ➔ Valiceloth | FD9BBEB2 | 11 717 ly away |
| ➔ Gahusba | 029C4EAE | 12 825 ly away |
| ➔ Uiatej | 039BFEAB | 14 057 ly away |
| ➔ Owty Anomaly | 009C0EA8 | 15 242 ly away |
| ➔ Ureill Band | 039C1EA6 | 16 010 ly away |
| ➔ Iyahua Quadrant | 03998ED9 | 17 371 ly away |
| ➔ Exterez Sector | 009CAEA1 | 18 300 ly away |
The name of this region, “Glutasci Band”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be