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𖦹Eissentam (10) is a Lush galaxy
◇ Region
« Irdingc Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 1488
Intermediate Spatial Region
↦ East Spatial Progression
In the blurry outer surroundings
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -675
Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 653 578 light years from the core
Welcome, traveler — to the uncharted « Irdingc Quadrant »
02D5D5D0Positioned within the Quadrant Beta β of Eissentam, approximately ≈ 653 578 light years from the galactic core
At 653 578 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
Beyond the known lies uncivilized space — a wild region of pure enigma
Beyond the known, in the void of the unknown, there are rumors of a region of untold beauty
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107902D5D5D0 | ||||
➔ Local Atlas Station | 107A02D5D5D0 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Sea of Ansangwei | 01D5E5D3 | 1 327 ly away |
➔ Holosian Fringe | FED605D0 | 2 000 ly away |
➔ Licanezhud Adjunct | FFD655D1 | 3 441 ly away |
➔ Ulvians Void | FCD575CD | 3 600 ly away |
➔ The Arm of Cuyoshni | FED5B5C8 | 3 666 ly away |
➔ Toarat Cloud | FED555CE | 3 666 ly away |
➔ The Arm of Nekindabak | 01D6F5E3 | 10 477 ly away |
➔ Lizovensa | 01D6E5E4 | 10 507 ly away |
➔ Uszaan Terminus | FED3D5BF | 14 582 ly away |
➔ Rorhepa Mass | 00D7E5E3 | 15 253 ly away |
➔ Sea of Tuyumirdig | 00D3A5BC | 16 144 ly away |
➔ Oidava | 01D945E6 | 23 698 ly away |
The name of this region, “Irdingc Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be