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𖦹Eissentam (10) is a Lush galaxy
⬌West - East axis X -1627
Intermediate Spatial Region
↤ West Spatial Progression
In the blurry outer surroundings
⬌Top - Bottom axis Y 3
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 207
Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 656 047 light years from the core
« Kebeki Void » — unclaimed, unforgettable. Welcome!
030CF9A5Located at the heart of the Quadrant Gamma γ quadrant in Eissentam, approximately ≈ 656 047 light years from the galactic core
At 656 047 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
This wild, unknown region has yet to be touched by any hand
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079030CF9A5 | ||||
| ➔ Local Atlas Station | 107A030CF9A5 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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| ➔ Pezinsu Boundary | 030D09A7 | 894 ly away |
| ➔ Zadikisht Conflux | 030D89A9 | 3 940 ly away |
| ➔ Sezonganae Fringe | FD0DB9AC | 6 053 ly away |
| ➔ Serisats Instability | FF0BE9A9 | 7 167 ly away |
| ➔ Cenalpish | FC0E39AC | 8 926 ly away |
| ➔ Ecquam | 000B39AA | 11 440 ly away |
| ➔ Wudjar Quadrant | FD0EB9AD | 11 893 ly away |
| ➔ Aszela Adjunct | FE0BE98C | 12 257 ly away |
| ➔ Sea of Aumalle | FE0BD98C | 12 484 ly away |
| ➔ Ruilman | FE0AF9A9 | 13 054 ly away |
| ➔ The Arm of Laswitt | FE0AB9A6 | 14 544 ly away |
| ➔ Kiylans Terminus | FD0B59BF | 14 902 ly away |
| ➔ Sechke Band | 0310399A | 21 260 ly away |
| ➔ Eanedy Fringe | 010969A3 | 22 828 ly away |
The name of this region, “Kebeki Void”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be