S
N
E
W
⤿ 3D ⤾
↺
𖦹Eissentam (10) is a Lush galaxy
◇ Region
« Ludejar Instability »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -450
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 13
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -59
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 181 615 light years from the core
« Ludejar Instability » had no history. Until now
0DFC5E3EPositioned in the Quadrant Alpha α of Eissentam, located approximately ≈ 181 615 light years from the galactic core
At 181 615 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
Beyond the known lies uncivilized space — a wild region of pure enigma
Untouched and unexplored, this mysterious region is said to hold breathtaking beauty
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10790DFC5E3E | ||||
➔ Local Atlas Station | 107A0DFC5E3E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
➔ Nanodam Cluster | 00FC7E3F | 5 276 ly away |
➔ Udwiger Shallows | 00FC8E3F | 5 352 ly away |
➔ Cempdo | 01FB9E40 | 6 835 ly away |
➔ Lajidh Instability | 01FB9E44 | 7 200 ly away |
➔ Agwelch | 03FA5E54 | 16 040 ly away |
➔ Rafinsu | 03FA3E52 | 16 278 ly away |
➔ Enmyointy Adjunct | 01F98E37 | 18 838 ly away |
➔ Nozaralle Cloud | 01F97E37 | 19 221 ly away |
➔ The Arm of Uhlang | 02FF3E2B | 20 388 ly away |
➔ Vivatis Expanse | 02FF4E2C | 20 607 ly away |
➔ Laeansso Band | 04FE9E14 | 22 418 ly away |
The name of this region, “Ludejar Instability”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be