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𖦹Eissentam (10) is a Lush galaxy
Quadrant Beta β
Sector 3
  ▖ Block 3
    ☐³ Cube 3
◇ Region « Urramon Conflux »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 187

Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy

Top - Bottom axis Y -1

Very Close to Galactic Equator
↡ Lower Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -114

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 87 605 light years from the core

Navigate to Adjacent Regions

You're in « Urramon Conflux », where the stars still whisper secrets

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Found within the Quadrant Beta β of Eissentam, ≈ 87 605 light years from the heart of the galaxy

At 87 605 light years from the core, the region is Reachable ! In this region, the galaxy stretches wide, with more to discover

This is uncivilized space — unseen by most, uncharted and vast

In the far reaches of the galaxy, this unknown region is rumored to be a place of stunning beauty

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079FFF8E0BB
Local Atlas Station
107AFFF8E0BB
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Udnirul FFF8D0BB 400 ly away
Sahari FFF8D0BC 566 ly away
Kejelabe Shallows 03F8A0AD 6 040 ly away
Vudeywot Instability 03F890AB 6 893 ly away
Lieldon FDF860CF 8 653 ly away
Nagjelm 02F8A0E2 15 728 ly away
Sea of Grabruc FEFBC0C7 19 020 ly away
Weneste Mass FFFA5091 19 154 ly away
Citlant Anomaly 00FA5091 19 158 ly away
Ihojian Instability 00FB00E8 22 564 ly away
Yumyers 01FC60C6 22 842 ly away
Sea of Debohrid 02FC80C2 23 399 ly away
Euhanui Shallows FFF7A084 23 409 ly away
Xetesu Instability 00FAF0ED 23 967 ly away
Recently visited

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The name of this region, “Urramon Conflux”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be