« Ibalsa VI »

Euclid galaxy

3077019DF0FC

No explorer has charted this system yet. Been here? Confirm the Predicted values below, or chart it.

Welcome to Ibalsa VI, where the universe comes alive!

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Solar System

Celestial bodies

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Star

yellow

Spectral type
G0
Colour
yellow

Muscaro

planet · small · rings

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Rare trait 14.3% Manufacturing economy
What stands out Conflict 3

• Artificial minds and robotic structures define Ibalsa VI, a testament to Korvax ingenuity. They've invented 19,348 ways to optimize a handshake

• Survival is a challenge in Ibalsa VI, where violence and strife dominate daily life

• Economic activity in Ibalsa VI is dominated by manufacturing, closely tied to the manufacturing trade

• Ibalsa VI enjoys a balanced economy, neither struggling nor thriving

• The Ibalsa VI system does not feature any giant planets, providing a typical stellar setting

Location

R0 ≈ 635 643
light years from the core
Index (SSI) #119
X 252
Y 1
Z -1569

System

Spectral type G0
Suns 1
Planets 5

The star in the Ibalsa VI system is a G0 star, characterized by its yellow color

A single sun watches over Ibalsa VI, casting light across its celestial landscape

Civilisation

korvax manufacturing Conflict 3
Inhabitants korvax
Wealth adequate lvl 2
Economy manufacturing
Buy / Sell -29.6 / 40.4
Conflict aggressive lvl 3

NPC Reviews

★★☆☆☆

Making a ‘reacting to my fans’ video for engagement. You won’t believe what happens next. - VlogMasterGamer

★☆☆☆☆

Posting my 160th ‘giveaway’ to get more followers. Totally worth it. - InfluencerGG

★★★☆☆

Their frigate tried to sell us rocks in exchange for our hyperdrive technology. Clearly, they don’t understand business. – Vess-Tra Merchant Guild

★★☆☆☆

A traveler visited our national park and turned it into a mining operation. They stripped ores, felled trees, and left the ecosystem in ruins. This is not what we meant by ‘tourism.’ – Galactic Nature Council

★★★☆☆

Took over an entire system, renamed it ‘Eternal Empire’. Seems fitting, don't you think? – Traveler 'TheOneTrueRuler'

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