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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Sobergu Shallows »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 943
Inner Coordinate Cluster
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 0
⬌North - South axis Z 278
Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 393 250 light years from the core
Step into the unknown: « Sobergu Shallows »
001163AFPositioned within the Quadrant Delta Δ of Euclid, approximately ≈ 393 250 light years from the galactic core
At 393 250 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
This is uncivilized space — unseen by most, uncharted and vast
This unexplored realm may be unknown to most, but its beauty is the stuff of legends
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079001163AF | ||||
➔ Local Atlas Station | 107A001163AF | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Uhrmatya | 011143AE | 980 ly away |
➔ Momukan Band | 021143AE | 1 200 ly away |
➔ Susant | 031293B6 | 8 188 ly away |
➔ Uskeyamph Terminus | FF1273BE | 9 077 ly away |
➔ Oxlera | FF1173CB | 11 214 ly away |
➔ Egleta Mass | FC10B3C9 | 11 405 ly away |
➔ Nelsefre Instability | 021073C9 | 12 033 ly away |
➔ Oktisa Cluster | 021083CA | 12 192 ly away |
➔ Olwala Expanse | FD0F13A4 | 15 487 ly away |
➔ Sea of Emarisha | 010E73AE | 18 809 ly away |
➔ Avashi Instability | 001433A1 | 18 851 ly away |
➔ Horacan | 010EF3CE | 19 932 ly away |
➔ Omskyl | F012F3DC | 21 563 ly away |
➔ Devitris Band | FE113375 | 23 245 ly away |
➔ Oamuto Band | 030DC3B2 | 23 262 ly away |
➔ Arneri Void | 001343E1 | 23 324 ly away |
The name of this region, “Sobergu Shallows”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be