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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1441
Intermediate Spatial Region
↤ West Spatial Progression
In the blurry outer surroundings
⬌Top - Bottom axis Y 0
⬌North - South axis Z 332
Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 591 500 light years from the core
Here you are, in « Sea of Hoedeva ». No one expected it
0014CA5FLocated at the heart of the Quadrant Gamma γ quadrant in Euclid, approximately ≈ 591 500 light years from the galactic core
At 591 500 light years from the core, the region is Reachable ! This is the heart of the spiral—calm, measured, and vast
Unseen, unexplored, and uncivilized — this region defies all understanding
Though the region remains a mystery, many believe its beauty could change the galaxy’s view of space
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 10790014CA5F | ||||
➔ Local Atlas Station | 107A0014CA5F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Arokuag Void | FD152A5E | 2 713 ly away |
➔ Oslour | FD153A5E | 3 072 ly away |
➔ Bazalye Anomaly | 02167A60 | 10 837 ly away |
➔ Sosurmo Quadrant | FE12FA5C | 11 689 ly away |
➔ Doaesclon | 0413FA45 | 11 737 ly away |
➔ Eastjake | FE12FA5B | 11 737 ly away |
➔ Suforfe | 0316AA6A | 12 837 ly away |
➔ Sea of Errans | 03171A58 | 15 110 ly away |
➔ The Arm of Lupurns | 02172A61 | 15 242 ly away |
➔ Kuhnem | 02178A5B | 17 691 ly away |
➔ Hilontoss Adjunct | FE144A2E | 19 876 ly away |
➔ Oktisi Mass | FD168A35 | 20 227 ly away |
➔ Odayam Anomaly | FD143A2D | 20 357 ly away |
➔ Akkalae Anomaly | FE169A35 | 20 431 ly away |
➔ Ocabun Boundary | 0114BA94 | 21 208 ly away |
➔ Rudhin | FE144A94 | 21 455 ly away |
➔ Axwelse Fringe | FE143A95 | 21 913 ly away |
The name of this region, “Sea of Hoedeva”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be