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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Zelovsozk Conflux »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 213
Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 0
⬌North - South axis Z 420
Near the Galactic Meridian
↧ South Spatial Progression
Very close to the central line
R₀ ≈ 188 369 light years from the core
« Zelovsozk Conflux ». Nothing is written. Everything is possible
001A40D5Found in the Quadrant Delta Δ of Euclid, ≈ 188 369 light years from the center of the galaxy
At 188 369 light years from the core, the region is Reachable ! The sky here feels open, inviting, as if waiting for the next grand journey
A place in uncivilized space where no one has ventured before
Little is known about this area, but some explorers report it to be a pleasant place to visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079001A40D5 | ||||
➔ Local Atlas Station | 107A001A40D5 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Fossik Cloud | 001A30D5 | 400 ly away |
➔ Deelyano Terminus | 001B60CA | 8 438 ly away |
➔ Lecutuj Quadrant | FF18C0DD | 10 127 ly away |
➔ Anskya | 021970BF | 10 253 ly away |
➔ Kerecy Fringe | 021960BF | 10 461 ly away |
➔ Liuonj Shallows | 0318A0D3 | 10 500 ly away |
➔ Ugeidowty Quadrant | FF18B0DD | 10 507 ly away |
➔ Buteteke Expanse | 0418A0D4 | 10 530 ly away |
➔ Ralioca Quadrant | 0117B0CF | 16 580 ly away |
➔ The Arm of Zenmand | 0117A0D0 | 16 923 ly away |
➔ Lagstack Void | FC1AB0A8 | 18 287 ly away |
➔ Yupiate Boundary | FC1A60A5 | 19 283 ly away |
➔ Liklharj Nebula | FD1720CA | 20 513 ly away |
➔ Rangir Spur | FF16F0C5 | 22 149 ly away |
➔ Eelato Sector | FF16F0C4 | 22 267 ly away |
The name of this region, “Zelovsozk Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be