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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 915
Inner Coordinate Cluster
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 0
⬌North - South axis Z 1027
Inner Longitudinal Region
↧ South Spatial Progression
Getting near the galaxy's north or south edge
R₀ ≈ 550 193 light years from the core
« Mazelac » had no history. Until now
00403393Positioned in the Quadrant Delta Δ of Euclid, located ≈ 550 193 light years from the galactic core
At 550 193 light years from the core, the region is Reachable ! A vast, stable region where many journeys begin and end
Unseen, unexplored, and full of hidden secrets, this region is a true unknown
This unknown region is said to offer surprising natural beauty to those who find it
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107900403393 | ||||
➔ Local Atlas Station | 107A00403393 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Chenis Adjunct | 00404393 | 400 ly away |
➔ Eenpeirc Spur | 00400390 | 1 697 ly away |
➔ Medaii Shallows | 04421386 | 13 176 ly away |
➔ Racahu Nebula | 04422387 | 13 393 ly away |
➔ Mijanya | 013F5371 | 14 713 ly away |
➔ Vidavi Cloud | 0240036E | 14 870 ly away |
➔ Dohnanks Terminus | 013F5370 | 15 084 ly away |
➔ Pazzan Void | 0442A38B | 16 005 ly away |
➔ Odgrite | 003DC385 | 16 575 ly away |
➔ smuscamu mass | 0341636D | 17 036 ly away |
➔ dukanatan | 0341536C | 17 223 ly away |
➔ biwencan | 023D438B | 19 087 ly away |
➔ Ikuolup | 013E83C0 | 20 995 ly away |
➔ Mushal Fringe | 023E73C1 | 21 556 ly away |
➔ Dihumis Spur | FD3CD39D | 22 000 ly away |
➔ Esporao Fidiershat | 023D836C | 23 234 ly away |
➔ Snoquit Instability | 0041D35F | 23 255 ly away |
➔ Alfhei Conflux | 0041A35D | 23 478 ly away |
The name of this region, “Mazelac”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be