S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
◇ Region
« Viltahum Conflux »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -198
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 0
⬌North - South axis Z -898
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 367 828 light years from the core
It's not on most maps, but you found « Viltahum Conflux »
00C7EF3AResiding in the Quadrant Alpha α of Euclid, about ≈ 367 828 light years from the galactic core
At 367 828 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
No one knows what lies within this unexplored corner of uncivilized space
In the uncharted reaches, beauty is said to flourish in this unknown expanse
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107900C7EF3A | ||||
➔ Local Atlas Station | 107A00C7EF3A | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
➔ Orgiynn Mass | 00C7FF3A | 400 ly away |
➔ Sea of Beshibo | FEC87F23 | 9 912 ly away |
➔ Oevaxy Instability | 02C65F24 | 13 345 ly away |
➔ Eptiosk Conflux | FFCA9F44 | 17 664 ly away |
➔ Oicoost | 00CAAF45 | 18 142 ly away |
➔ Faschod Fringe | 03CA5F20 | 18 787 ly away |
➔ Reminaun Nebula | 00C5BF17 | 19 799 ly away |
➔ Diymifa Instability | FCC4FF28 | 20 195 ly away |
➔ Dicanderl Expanse | 02C52F1D | 21 094 ly away |
➔ Mimeggl | 02C50F1E | 21 556 ly away |
➔ Gubakan Shallows | 03C46F41 | 22 606 ly away |
➔ Gidzumey Conflux | 03C45F40 | 22 957 ly away |
The name of this region, “Viltahum Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be