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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Suraman Conflux »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -504
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 0
⬌North - South axis Z -843
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 392 869 light years from the core
Here you are, in « Suraman Conflux ». No one expected it
00CB5E08Found in the Quadrant Alpha α of Euclid, roughly ≈ 392 869 light years from the galactic center
At 392 869 light years from the core, the region is Reachable ! Many have made their home here, but there’s always room for more explorers
A forgotten realm of uncivilized space, untouched by civilization and lost to the stars
Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107900CB5E08 | ||||
➔ Local Atlas Station | 107A00CB5E08 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Hapara Sector | FECB7E03 | 2 298 ly away |
➔ Wisonap | FECB7E02 | 2 653 ly away |
➔ Rysene Shallows | 04C9EE08 | 9 338 ly away |
➔ Ubyagor | 01CB5DF0 | 9 608 ly away |
➔ Sea of Umpejbl | 03CCCE28 | 15 809 ly away |
➔ daolat | 04CDDE05 | 16 125 ly away |
➔ raxixos anomaly | 04CDDE04 | 16 159 ly away |
➔ Uiaragp Quadrant | 01CD7DEB | 17 880 ly away |
➔ wuikud spur | 03CDBE24 | 18 919 ly away |
➔ codones boundary | 03CDCE24 | 19 242 ly away |
➔ Naheima | FFCD4E2F | 19 932 ly away |
➔ Jusiniq Instability | FFCD5E2F | 20 183 ly away |
➔ Nomyoid Shallows | FECE7E10 | 20 270 ly away |
➔ Yersaeint Nebula | FECE8E11 | 20 731 ly away |
➔ Aioskij Fringe | FDC8DDDC | 23 816 ly away |
The name of this region, “Suraman Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be