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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1409
Intermediate Spatial Region
↤ West Spatial Progression
In the blurry outer surroundings
⬌Top - Bottom axis Y 0
⬌North - South axis Z -640
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 619 016 light years from the core
Glad you made it to the mysterious « Sea of Zuyaip »
00D80A7FFound within the Quadrant Alpha α of Euclid, ≈ 619 016 light years from the heart of the galaxy
At 619 016 light years from the core, the region is Reachable ! Life thrives here, yet this region remains a canvas for the bold and curious
A region of uncivilized space lost to history, waiting to be discovered
This region has drawn quiet praise for its natural setting
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107900D80A7F | ||||
| ➔ Local Atlas Station | 107A00D80A7F | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ Nokwalb | 00D80A80 | 400 ly away |
| ➔ Tetraun Sector | FFD9DA7C | 11 669 ly away |
| ➔ Adgewin | 00D68A66 | 13 862 ly away |
| ➔ Imyerh Expanse | FED9AA97 | 14 176 ly away |
| ➔ Anyindibh Fringe | FFDA1A72 | 14 193 ly away |
| ➔ Awayim | FEDA1A72 | 14 210 ly away |
| ➔ Duhbhaok Instability | FED9BA99 | 15 015 ly away |
| ➔ Kudekisit Band | 02D6BAA0 | 15 667 ly away |
| ➔ Paijuh Conflux | 02D6CAA1 | 15 799 ly away |
| ➔ Longill Conflux | 01DABA8B | 17 862 ly away |
| ➔ Wicommap | 01DACA8B | 18 247 ly away |
| ➔ Sozneke | 02D54A93 | 19 349 ly away |
| ➔ Rulessu | 02D90A4C | 21 395 ly away |
| ➔ Shdowt | 02D92A4C | 21 648 ly away |
| ➔ Kikovan Fringe | 03D95AB1 | 21 726 ly away |
| ➔ Emwezi Adjunct | FEDA3A55 | 21 883 ly away |
| ➔ Ormora Quadrant | 03D94AB2 | 21 945 ly away |
| ➔ Rantono Fringe | 03D72A46 | 23 508 ly away |
The name of this region, “Sea of Zuyaip”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be