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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -419
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 0
⬌North - South axis Z -589
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 289 132 light years from the core
Welcome, traveler — to the uncharted « Qolece Mass »
00DB3E5DLocated in the Quadrant Alpha α of Euclid, ≈ 289 132 light years from the galactic center
At 289 132 light years from the core, the region is Reachable ! Out here, it feels like the galaxy is slowly revealing its deepest mysteries
In the dark corners of the galaxy, this region remains a true unknown
Despite being uncharted, this region is quietly appreciated by a few who have passed through
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107900DB3E5D | ||||
➔ Local Atlas Station | 107A00DB3E5D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- Pan: right click
- FPS:
➔ Amherlew Instability | 03DB0E5E | 1 744 ly away |
➔ Diytune Anomaly | 00DAEE5D | 2 000 ly away |
➔ Lifatew | 00DAEE5C | 2 040 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 5 200 ly away |
➔ Aexand Fringe | FDDBCE53 | 5 514 ly away |
➔ Ammiller Expanse | 00DACE50 | 5 906 ly away |
➔ Thport Quadrant | 02D97E67 | 11 920 ly away |
➔ Duffor Shallows | FEDC7E46 | 12 218 ly away |
➔ Uisena Shallows | FDDC4E43 | 12 484 ly away |
➔ Ubindg Expanse | FDDD3E55 | 13 248 ly away |
➔ Atangerd Conflux | 02DBCE3D | 13 321 ly away |
➔ Rougebotr | 01D95E76 | 15 626 ly away |
➔ Omtupe Void | 02D92E74 | 16 110 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 17 536 ly away |
➔ Regniug Instability | FFDDEE3B | 21 931 ly away |
➔ Tajepawi Anomaly | 00DD3E30 | 22 087 ly away |
➔ Arjunl Nebula | 00DD2E2F | 22 188 ly away |
➔ Xuanaxi Boundary | FEDE8E4A | 22 535 ly away |
The name of this region, “Qolece Mass”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be