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𖦹Euclid (1) is a Normal galaxy
◇ Region
« The Arm of Oddurc »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -800
Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 0
⬌North - South axis Z -151
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 325 650 light years from the core
« The Arm of Oddurc » has no past... just potential
00F69CE0Situated in the Quadrant Alpha α of Euclid, about ≈ 325 650 light years away from the heart of the galaxy
At 325 650 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
Beyond the known lies uncivilized space — a wild region of pure enigma
Hidden from the eyes of most, this unknown region may hold some of the galaxy’s most stunning sights
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107900F69CE0 | ||||
| ➔ Local Atlas Station | 107A00F69CE0 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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| ➔ Sea of Stliph | 01F6CCE1 | 1 327 ly away |
| ➔ Luitlh Band | 00F6ACCF | 6 812 ly away |
| ➔ Ivakiyo Conflux | 00F6BCCF | 6 847 ly away |
| ➔ Boybolk Terminus | 03F86CE3 | 11 723 ly away |
| ➔ Askare | FFF84CC7 | 14 724 ly away |
| ➔ Hennasa Quadrant | FDF83CC6 | 14 757 ly away |
| ➔ Aaroin Anomaly | 02F43CCB | 17 385 ly away |
| ➔ Zemeter Mass | 02F42CCA | 17 929 ly away |
| ➔ Ulothf Expanse | 03F95CF2 | 19 054 ly away |
| ➔ Gefjeldr Fringe | 03F95CF4 | 19 370 ly away |
| ➔ Sakylie Void | 00F4ACB6 | 20 881 ly away |
| ➔ Aflouso Band | FFF4ACB5 | 21 208 ly away |
| ➔ Tiiq Band | FCF31CF2 | 23 583 ly away |
| ➔ Edpardm Band | FCF30CF1 | 23 846 ly away |
| ➔ Zasclayl | 02F7BCA7 | 23 923 ly away |
The name of this region, “The Arm of Oddurc”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be