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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 1630
Intermediate Spatial Region
↦ East Spatial Progression
In the blurry outer surroundings
⬌Top - Bottom axis Y 0
⬌North - South axis Z -118
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 653 706 light years from the core
« Zachat Sector » — unmapped, untouched, unexplored
00F8A65ESituated in the Quadrant Beta β of Euclid, around ≈ 653 706 light years from the galactic center
At 653 706 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
This is uncivilized space — wild, untouched, and full of secrets
This lost region, though a mystery, is believed to hold a beauty unlike anything seen before
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107900F8A65E | ||||
| ➔ Local Atlas Station | 107A00F8A65E | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- Pan: right click
- FPS:
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- Pan: right click
- FPS:
| ➔ Rydiki Terminus | 00F8A65F | 400 ly away |
| ➔ Sea of Raaseti | 00F72664 | 9 895 ly away |
| ➔ Yinycajaj Shallows | FEFA365B | 10 103 ly away |
| ➔ Achado Anomaly | 00F80680 | 14 176 ly away |
| ➔ Kuschiwe Void | FDFB265E | 16 045 ly away |
| ➔ Gogleti Instability | FDFB265F | 16 050 ly away |
| ➔ Noffee’inz Adjunct | FDFB3662 | 16 522 ly away |
| ➔ Orcaec Fringe | 03F65676 | 17 682 ly away |
| ➔ Sismanoruw Nebula | 03F6164A | 18 287 ly away |
| ➔ Timithi Conflux | 04F6963E | 18 456 ly away |
| ➔ Symonos Band | 04F9C632 | 19 083 ly away |
| ➔ Ziganea Conflux | FEF8668F | 19 681 ly away |
| ➔ Ruquette Cloud | 02FAD638 | 20 680 ly away |
| ➔ Obsinga | 01FBD66C | 21 158 ly away |
| ➔ Tacoch | 01FBE66D | 21 652 ly away |
| ➔ Huhyuse | 03F6B68C | 22 221 ly away |
| ➔ Redjenk | FEF5364D | 23 041 ly away |
The name of this region, “Zachat Sector”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be