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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Teorla Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -641
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 0
⬌North - South axis Z -118
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 260 708 light years from the core
This is « Teorla Quadrant » — a mystery wrapped in starlight
00F8AD7FSituated in the Quadrant Alpha α of Euclid, around ≈ 260 708 light years from the galactic center
At 260 708 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
This is uncivilized space — wild, untouched, and full of secrets
In the lesser-known parts of the galaxy, this region has a subtle and peaceful charm
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107900F8AD7F | ||||
➔ Local Atlas Station | 107A00F8AD7F | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Gehiosson | FFF8BD7E | 693 ly away |
➔ Urnitha Expanse | 00F80D80 | 4 020 ly away |
➔ The Arm of Aptahi | FEF99D7A | 6 375 ly away |
➔ Oovedupe Sector | FDF99D7A | 6 437 ly away |
➔ Wegern | 02F90D68 | 9 541 ly away |
➔ Ahtung Adjunct | 02FA9D95 | 15 226 ly away |
➔ Waalix Boundary | 01F95DA8 | 16 985 ly away |
➔ Nojing Void | 02FA5D5E | 17 074 ly away |
➔ Ixosako Quadrant | 02FA4D5D | 17 139 ly away |
➔ Sea of Jaquia | 01F8FD53 | 17 718 ly away |
➔ Mumbarn | 02FABDA3 | 19 551 ly away |
➔ Efnisg Instability | FDF6ADA7 | 20 525 ly away |
➔ Isquit Cloud | FFF83D48 | 22 181 ly away |
➔ Ucosiniqu Expanse | 01F85DB7 | 22 493 ly away |
➔ Greabog Mass | 03F56D69 | 22 617 ly away |
➔ Nidzaca | FFF82D47 | 22 631 ly away |
➔ Issini Nebula | 01F86DB8 | 22 860 ly away |
The name of this region, “Teorla Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be