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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -504
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 0
⬌North - South axis Z -20
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 201 759 light years from the core
Ah, « Nakiral »... unknown, unexplored, and now yours to discover
00FECE08Found within the Quadrant Alpha α of Euclid, ≈ 201 759 light years from the heart of the galaxy
At 201 759 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
Unseen by most, this region is a vast mystery, uncharted and unexplored
Despite being uncharted, this region is quietly appreciated by a few who have passed through
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107900FECE08 | ||||
| ➔ Local Atlas Station | 107A00FECE08 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ Lifrans Nebula | 00FECE09 | 400 ly away |
| ➔ Zugergard | 00FEBE09 | 566 ly away |
| ➔ Tabarad Band | FFFDEE0F | 6 274 ly away |
| ➔ Sea of Isocam | 0300BE0A | 12 484 ly away |
| ➔ Idhumed Shallows | FDFD2DF6 | 12 706 ly away |
| ➔ Ricordwa Instability | 00FF1E29 | 13 351 ly away |
| ➔ Buddio Sector | FDFD3DF1 | 13 641 ly away |
| ➔ Abdelp Nebula | FD00CDF2 | 15 579 ly away |
| ➔ Jiegleter Mass | FD00CDF1 | 15 809 ly away |
| ➔ Jukstoru | 00FCAE1D | 15 985 ly away |
| ➔ Sea of Bumbaret | FEFD3E30 | 18 885 ly away |
| ➔ Sabtre Fringe | FEFD3E31 | 19 225 ly away |
| ➔ Vaclai Adjunct | FDFD6DD8 | 21 155 ly away |
| ➔ Issaorsen Shallows | 0001FE19 | 21 503 ly away |
| ➔ Tojobam Fringe | 00020E19 | 21 883 ly away |
| ➔ Awengthie Expanse | FE025DFC | 23 314 ly away |
The name of this region, “Nakiral”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be