S
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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Delta Δ
Sector 1
  ▗ Block 4
    ☐¹ Cube 1
◇ Region « Cokwec »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 724

Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 1

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 669

Near the Galactic Meridian
↧ South Spatial Progression
Very close to the central line

R₀ ≈ 394 307 light years from the core

Navigate to Adjacent Regions

Few dare to venture into « Cokwec ». Welcome

0129D2D4
Situated in the Quadrant Delta Δ of Euclid, roughly ≈ 394 307 light years away from the galactic core

At 394 307 light years from the core, the region is Reachable ! Life thrives here, yet this region remains a canvas for the bold and curious

Here, in the farthest reaches of uncivilized space, the unknown rules

This unknown region is said to possess unimaginable beauty

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
10790129D2D4
Local Atlas Station
107A0129D2D4
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Edvareb-Arm 0029D2D5 566 ly away
Ebkaus-Band 0029E2D6 980 ly away
lutjepa shallows 002B72CF 10 598 ly away
lecinton 002B82CF 10 991 ly away
Duvulp Shallows FD28B2BA 12 750 ly away
Tetneyrek Expanse FD28A2BA 12 980 ly away
Emmaph Instability 012B92EB 14 494 ly away
Nuhureaje Quadrant 012792C9 15 057 ly away
Hiumfusu Boundary 012782C9 15 440 ly away
Odalbi Quadrant 042BC2AF 19 345 ly away
Aknopff Expanse FE2852FE 19 387 ly away
Dubelda Shallows 042BC2AE 19 653 ly away
Inleam Sector 0229629A 23 372 ly away
Uadenist Terminus 032A530E 23 433 ly away
Buyumai Band 032772A7 23 573 ly away
Recently visited

all my glyphs ➔
The name of this region, “Cokwec”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be