S
N
E
W
⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Gamma γ
Sector 2
  ▗ Block 4
    ☐¹ Cube 1
◇ Region « Osrette »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -417

Near Central Axis
↤ West Spatial Progression
Close to the center

Top - Bottom axis Y 1

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 698

Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides

R₀ ≈ 325 231 light years from the core

Navigate to Adjacent Regions

Welcome to the silent « Osrette », traveler

012BAE5F
Found within the Quadrant Gamma γ of Euclid, ≈ 325 231 light years from the galactic core

At 325 231 light years from the core, the region is Reachable ! Life thrives here, yet this region remains a canvas for the bold and curious

A place of the unknown, where no one has ventured before

Lost in the vastness, this unknown region is rumored to be one of the galaxy’s most beautiful

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079012BAE5F
Local Atlas Station
107A012BAE5F
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Renjamb Nebula 042B0E5E 4 195 ly away
Lotian 042B0E5D 4 252 ly away
Viusal Expanse FD2BDE55 4 472 ly away
Duarourv Sector 012B3E7A 11 157 ly away
Aymofe Mass 022B4E7B 11 461 ly away
Duceeticau Nebula 042A2E4D 12 060 ly away
Ulenkez 012DBE65 13 416 ly away
Linniy Adjunct 02299E66 13 500 ly away
The Arm of Uipaxing 01298E65 13 810 ly away
Luythit Boundary 022DCE66 13 891 ly away
Sea of Ugpsucea 0229CE42 16 695 ly away
Rojangh Conflux 042CFE39 17 408 ly away
Neviliaei Void FB2EBE67 20 004 ly away
Bikuand Void FC2ECE68 20 420 ly away
Unbino Mass 00284E74 23 179 ly away
Recently visited

all my glyphs ➔
The name of this region, “Osrette”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be