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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Delta Δ
Sector 1
  ▗ Block 4
    ☐³ Cube 3
◇ Region « Sea of Bezhansi »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 719

Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 1

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z 771

Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides

R₀ ≈ 421 692 light years from the core

Navigate to Adjacent Regions

« Sea of Bezhansi » — unmapped, untouched, unexplored

013032CF
Located in the Quadrant Delta Δ of Euclid, ≈ 421 692 light years from the galactic center

At 421 692 light years from the core, the region is Reachable ! Neither too far from the core nor too close to the fringe, this is the true galactic mid-ground

Here, in the farthest reaches, the unknown rules

This unknown region, though a mystery, is whispered to be stunning beyond compare

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
1079013032CF
Local Atlas Station
107A013032CF
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Emojol Quadrant 013012CF 800 ly away
Alchar Void 013002CF 1 200 ly away
Dumanum Band 022F42E9 12 013 ly away
Gippodigi Sector 012F32E9 12 211 ly away
Komestla 0430C2EE 12 968 ly away
Gihusnest Boundary 023242D3 13 303 ly away
Tekkeen FD2F22B0 14 232 ly away
Wiyomitch 042DA2C6 16 833 ly away
Cezkyiyes Void 033122F7 17 107 ly away
Sea of Ogminae 033132F7 17 251 ly away
Idruwut F52DA2C6 17 463 ly away
Rosonag 00300300 19 641 ly away
Imaruom FF3272A1 23 379 ly away
Ivyangi Band 0032A2FC 23 823 ly away
Recently visited

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The name of this region, “Sea of Bezhansi”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be