S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 319
Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 992
Inner Longitudinal Region
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 416 812 light years from the core
So few have seen « Ubcantjur Band » — and now you're one of them
013E013FResiding in the Quadrant Delta Δ of Euclid, about ≈ 416 812 light years from the galactic core
At 416 812 light years from the core, the region is Reachable ! This part of the galaxy is often passed by, but it holds more than meets the eye
The mysteries of this unknown region stretch beyond imagination
This unknown region is said to possess unimaginable beauty
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079013E013F | ||||
| ➔ Local Atlas Station | 107A013E013F | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
| ➔ Walownber Boundary | 033E313F | 1 442 ly away |
| ➔ Hukwibu | 033E3140 | 1 497 ly away |
| ➔ Alpool Mass | 003E9154 | 9 148 ly away |
| ➔ Dikokoji Adjunct | 003EA154 | 9 312 ly away |
| ➔ Papavlo | 023D8119 | 15 538 ly away |
| ➔ Retiath Shallows | 023F116D | 19 620 ly away |
| ➔ Hoverb Cloud | FF3AA149 | 21 982 ly away |
| ➔ Muellion Cloud | 0141514E | 22 033 ly away |
| ➔ Azushk Cluster | 0141514F | 22 145 ly away |
| ➔ Apleyz Band | 043BD16A | 22 210 ly away |
| ➔ Nebthe Cluster | 043BA168 | 22 393 ly away |
| ➔ Elzago Nebula | FE3B4167 | 23 816 ly away |
The name of this region, “Ubcantjur Band”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be