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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -467
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1765
Outer Longitudinal Boundary
↧ South Spatial Progression
Far away from the main middle area
R₀ ≈ 730 295 light years from the core
Ah, « Buangus Sector »... unknown, unexplored, and now yours to discover
016E5E2DPositioned in the Quadrant Gamma γ of Euclid, approximately ≈ 730 295 light years from the center of the galaxy
At 730 295 light years from the core, the region is Reachable ! A region full of life and energy, but where tranquility reigns supreme
Unseen, unexplored, and uncivilized — this region defies all understanding
In the unknown corners of the galaxy, there are whispers of a beauty found only in this unvisited region
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079016E5E2D | ||||
➔ Local Atlas Station | 107A016E5E2D | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Banzory | 036E5E2F | 1 131 ly away |
➔ lulhenni | 046EDE28 | 3 960 ly away |
➔ vegaea | 046EEE29 | 4 118 ly away |
➔ Xeptall Boundary | 006D0E26 | 8 863 ly away |
➔ Uibanka Mass | FE6FBE20 | 10 292 ly away |
➔ Tisirsofu | 006C7E2A | 12 066 ly away |
➔ Mopstor Nebula | FC6C9E3B | 12 681 ly away |
➔ Irjorg Expanse | FD6C9E3C | 12 806 ly away |
➔ Ikleyan | FD6C0E28 | 15 020 ly away |
➔ Clepom | FD6BAE2D | 17 274 ly away |
➔ Xeptis | FE6D9E02 | 17 897 ly away |
➔ Kaveyk Void | FD6E8E00 | 18 111 ly away |
➔ Justri | 046CAE07 | 18 685 ly away |
➔ Sea of Vayatas | FD6BFE50 | 20 727 ly away |
➔ Oevalt Void | FF6BFE57 | 22 670 ly away |
➔ teynet adjunct | FD6C3DFD | 23 583 ly away |
➔ yapiru | FD6C3DFC | 23 910 ly away |
The name of this region, “Buangus Sector”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be