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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -509
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -843
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 393 900 light years from the core
« Biolkh Fringe ». Nothing is written. Everything is possible
01CB5E03Located in the Quadrant Alpha α of Euclid, ≈ 393 900 light years from the galactic center
At 393 900 light years from the core, the region is Reachable ! The stars align here, offering a perfect canvas for those who seek the galaxy’s truths
This wild, unknown region has yet to be touched by any hand
In the uncharted reaches, beauty is said to flourish in this unknown expanse
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107901CB5E03 | ||||
➔ Local Atlas Station | 107A01CB5E03 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Hapara Sector | FECB7E03 | 1 442 ly away |
➔ Wisonap | FECB7E02 | 1 497 ly away |
➔ Ubyagor | 01CB5DF0 | 7 600 ly away |
➔ Rysene Shallows | 04C9EE08 | 9 491 ly away |
➔ raxixos anomaly | 04CDDE04 | 16 050 ly away |
➔ daolat | 04CDDE05 | 16 065 ly away |
➔ Uiaragp Quadrant | 01CD7DEB | 16 647 ly away |
➔ Sea of Umpejbl | 03CCCE28 | 17 445 ly away |
➔ wuikud spur | 03CDBE24 | 20 147 ly away |
➔ codones boundary | 03CDCE24 | 20 451 ly away |
➔ Nomyoid Shallows | FECE7E10 | 20 700 ly away |
➔ Yersaeint Nebula | FECE8E11 | 21 189 ly away |
➔ Naheima | FFCD4E2F | 21 544 ly away |
➔ Jusiniq Instability | FFCD5E2F | 21 777 ly away |
➔ Aioskij Fringe | FDC8DDDC | 22 404 ly away |
➔ Lasenko Adjunct | FDC8CDDC | 22 691 ly away |
The name of this region, “Biolkh Fringe”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be