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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -909
Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -828
Inner Longitudinal Region
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 491 832 light years from the core
Welcome to « Nulenq Sector », a place beyond the known
01CC4C73Found in the Quadrant Alpha α of Euclid, ≈ 491 832 light years from the center of the galaxy
At 491 832 light years from the core, the region is Reachable ! Life thrives here, yet this region remains a canvas for the bold and curious
Untouched by any hand, this region remains a mystery
Travelers who stumbled upon this unknown region mention a calm and scenic atmosphere
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107901CC4C73 | ||||
| ➔ Local Atlas Station | 107A01CC4C73 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
| ➔ Uewasa | 02CC4C74 | 566 ly away |
| ➔ Ucromist Terminus | 02CC9C6A | 4 138 ly away |
| ➔ Dohnaye Sector | 0ACBBC84 | 8 495 ly away |
| ➔ Nugqing Terminus | 01CDBC71 | 9 235 ly away |
| ➔ Oftetiiq Sector | 0ACA9C71 | 11 412 ly away |
| ➔ Moishi Fringe | 04CE0C92 | 16 752 ly away |
| ➔ Yabuwach Sector | 04CE1C93 | 17 316 ly away |
| ➔ Sea of Jukbertzef | 0AC9BC62 | 18 115 ly away |
| ➔ Uuguyengh Void | 00C9AC88 | 18 787 ly away |
| ➔ Eglarho Fringe | 00C96C88 | 20 231 ly away |
| ➔ Alzirch Nebula | FDC91C77 | 20 525 ly away |
| ➔ Nalatvia | 00C8EC82 | 22 421 ly away |
| ➔ Dilandj | FDCEAC9D | 22 712 ly away |
| ➔ Baedus Conflux | 00CFBC87 | 23 413 ly away |
The name of this region, “Nulenq Sector”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be