S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
◇ Region
« Dalast Shallows »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -624
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -759
Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 393 031 light years from the core
Welcome to « Dalast Shallows », a blank spot on every map
01D09D90Found in the Quadrant Alpha α of Euclid, ≈ 393 031 light years from the center of the galaxy
At 393 031 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
Here lies uncivilized space — unexplored, untamed, and full of potential
Despite being uncharted, this region is quietly appreciated by a few who have passed through
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107901D09D90 | ||||
➔ Local Atlas Station | 107A01D09D90 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
➔ tusanl shallows | 01D08D90 | 400 ly away |
➔ sea of beseda | 00D07D8F | 980 ly away |
➔ Auviks | 02D0DD90 | 1 649 ly away |
➔ Tititja Instability | 01D1FD8D | 8 881 ly away |
➔ The Arm of Eepond | 03D0ADA7 | 9 243 ly away |
➔ Zolanenchi Conflux | FECE7D9F | 14 913 ly away |
➔ Awello Mass | FDD08D67 | 16 483 ly away |
➔ Honelal Cluster | 03D3CDA0 | 21 395 ly away |
➔ Rebilul Boundary | 04CD1D90 | 22 432 ly away |
➔ Noukho Shallows | 01D2CD63 | 22 804 ly away |
➔ Kepengu Sector | 04CD0D90 | 22 832 ly away |
The name of this region, “Dalast Shallows”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be