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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Luvmorm Quadrant »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 731
Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -733
Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 414 082 light years from the core
« Luvmorm Quadrant » — unmapped, untouched, unexplored
01D232DBLocated in the Quadrant Beta β of Euclid, roughly ≈ 414 082 light years away from the galactic center
At 414 082 light years from the core, the region is Reachable ! Not too close, not too far—the perfect balance between safety and mystery
Unseen, unexplored, and full of hidden secrets, this region is a true unknown
Unknown and remote, this region still manages to leave a positive impression
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107901D232DB | ||||
➔ Local Atlas Station | 107A01D232DB | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Pejbl | 01D232D9 | 800 ly away |
➔ Sea of Saharai | 04D162E2 | 6 027 ly away |
➔ Sea of Eebosk | 03D152E2 | 6 312 ly away |
➔ Xejtolo | 03D332E7 | 8 040 ly away |
➔ Gabrinj Void | 03D342E8 | 8 598 ly away |
➔ Rugiun Nebula | 04D3E2E1 | 11 128 ly away |
➔ Ipgens Spur | 00D062CC | 13 066 ly away |
➔ Nifurbeh Conflux | 00D052CC | 13 422 ly away |
➔ Pagesse Mass | FDD15300 | 15 905 ly away |
➔ Ranungko Mass | FED3E2B5 | 18 685 ly away |
➔ Xurobsi Shallows | 00D00300 | 20 376 ly away |
➔ Roshtanek Boundary | 03CEA2E5 | 23 162 ly away |
➔ Reldt Fringe | 02CFD307 | 23 259 ly away |
The name of this region, “Luvmorm Quadrant”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be