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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1330
Intermediate Spatial Region
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -691
Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 599 517 light years from the core
Ah, « Ewmanmae »... unknown, unexplored, and now yours to discover
01D4DACEPositioned in the Quadrant Alpha α of Euclid, approximately ≈ 599 517 light years from the center of the galaxy
At 599 517 light years from the core, the region is Reachable ! A region full of life and energy, but where tranquility reigns supreme
Untouched by explorers, this unknown region holds secrets yet to be uncovered
This region has drawn quiet praise for its natural setting
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107901D4DACE | ||||
➔ Local Atlas Station | 107A01D4DACE | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Purnsa Anomaly | 02D4EACE | 566 ly away |
➔ Requuln Fringe | FCD5BAD2 | 6 158 ly away |
➔ Elsonj quadrant | FDD62AC5 | 9 278 ly away |
➔ Urngas Conflux | FFD65AD2 | 9 765 ly away |
➔ Sitaemi | 01D64AD7 | 9 879 ly away |
➔ Aihash Fringe | 02D65AD8 | 10 408 ly away |
➔ Luphek Terminus | FFD31AAA | 18 260 ly away |
➔ Cherdehr | 01D32AF4 | 18 646 ly away |
➔ Zawairso Instability | 00D1EACB | 18 843 ly away |
➔ Dedeth Fringe | 04D31AA8 | 18 919 ly away |
➔ Giunian Cluster | 00D1DACA | 19 271 ly away |
➔ Paijuh Conflux | 02D6CAA1 | 21 861 ly away |
➔ Kudekisit Band | 02D6BAA0 | 21 971 ly away |
➔ Mizonyu Boundary | 03D85ABF | 23 203 ly away |
➔ Sozneke | 02D54A93 | 23 769 ly away |
The name of this region, “Ewmanmae”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be