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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Lienpe Boundary »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -253
Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -565
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 247 624 light years from the core
Welcome to « Lienpe Boundary », a blank spot on every map
01DCBF03Located in the Quadrant Alpha α of Euclid, approximately ≈ 247 624 light years away from the galactic heart
At 247 624 light years from the core, the region is Reachable ! Space feels familiar here, but it’s still filled with untold stories
Beyond the map, this area remains a vast and unexplored void
Little is known about this area, but some explorers report it to be a pleasant place to visit
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107901DCBF03 | ||||
➔ Local Atlas Station | 107A01DCBF03 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Guruaycus Spur | 01DCCF02 | 566 ly away |
➔ Ukchib Fringe | 00DCBF01 | 894 ly away |
➔ Nuyeeli Sector | 04DD5EFB | 5 261 ly away |
➔ Wabanym | FEDB4F0D | 10 103 ly away |
➔ Plycizny Favitha | FDDB4F0D | 10 159 ly away |
➔ Yipsoler Nebula | 03DA3EFA | 16 420 ly away |
➔ Hubunbur Fringe | FFDABEE2 | 18 404 ly away |
➔ Jirbant Void | FDDA5F21 | 19 432 ly away |
➔ Muzano Band | FCDB7F31 | 20 163 ly away |
➔ Vianma | FFDDCED0 | 21 518 ly away |
➔ Gupetesl Conflux | 03DC3F3D | 23 433 ly away |
➔ Gujelan Sector | 03DC7F3E | 23 668 ly away |
➔ Azelne Cloud | 02D90F09 | 23 725 ly away |
The name of this region, “Lienpe Boundary”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be