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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1184
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -443
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 505 665 light years from the core
« Izmane » — unfamiliar stars, untold paths
01E45B60Positioned in the Quadrant Alpha α of Euclid, located ≈ 505 665 light years from the galactic core
At 505 665 light years from the core, the region is Reachable ! Where the galaxy’s rhythms steady themselves, ready for the next adventure
So far removed, this uncivilized space is where even the stars go silent
No map has touched this region, but it’s said to be one of the galaxy’s most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107901E45B60 | ||||
➔ Local Atlas Station | 107A01E45B60 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Anjakuxi | 03E49B5E | 1 960 ly away |
➔ Louvumbie Fringe | 03E5AB55 | 9 516 ly away |
➔ Divinor Fringe | FCE54B4D | 9 887 ly away |
➔ Eztikl Shallows | 00E5AB49 | 12 464 ly away |
➔ Yarhodh | FCE3FB80 | 13 176 ly away |
➔ Gabunc Sector | 01E68B6B | 14 675 ly away |
➔ Atvash Quadrant | 01E6AB70 | 16 125 ly away |
➔ Neysnann Fringe | 02E1FB73 | 16 999 ly away |
➔ Fucatsa Instability | 02E20B78 | 17 645 ly away |
➔ Furtun Conflux | FDE19B53 | 18 422 ly away |
➔ Oethern Shallows | FEE22B3B | 20 408 ly away |
➔ Sevenum Band | 03E78B51 | 21 279 ly away |
➔ Lohenc | 02E7AB56 | 21 578 ly away |
➔ Meiadil Mass | FFE30B2B | 22 818 ly away |
➔ Pahambu | 01E79B78 | 22 909 ly away |
➔ Pishase Void | FFE2FB2B | 22 968 ly away |
➔ Quaymi | 01E79B79 | 23 079 ly away |
The name of this region, “Izmane”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be