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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▗ Block 4
    ☐³ Cube 3
◇ Region « Arovakh Mass »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -331

Galactic Core Proximity
↤ West Spatial Progression
Middle of the galaxy

Top - Bottom axis Y 1

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -248

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 165 441 light years from the core

Navigate to Adjacent Regions

Ah, « Arovakh Mass »... unknown, unexplored, and now yours to discover

01F08EB5
Situated in the Quadrant Alpha α of Euclid, around ≈ 165 441 light years from the galactic center

At 165 441 light years from the core, the region is Reachable ! Life thrives here, yet this region remains a canvas for the bold and curious

No one knows what lies within this unexplored corner of uncivilized space

Few have ventured here, but it’s believed that this region is as beautiful as it is unknown

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107901F08EB5
Local Atlas Station
107A01F08EB5
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

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- FPS:
Sea of Uoiang FFF04EB7 1 960 ly away
Froanaim Spur FFF01EB3 3 020 ly away
Tejupan Instability 00F0FEC3 6 274 ly away
Yavskabin Nebula 00F12EC7 8 246 ly away
Kolabiko Cloud FDF1BE9B 12 980 ly away
Aunhaur 03F1FE9C 13 612 ly away
Sea of Uungaay 02EE6EA8 14 566 ly away
Mirnabos Shallows 03EE6EA8 14 582 ly away
Elfate Spur FEF21ED3 15 667 ly away
Sabekk Boundary 02F0BEDD 16 050 ly away
Idesde 03F29ED0 17 074 ly away
Urckia 03F2AED1 17 636 ly away
Ekiani Band 03F36EA9 19 033 ly away
Aputaal Band FCF1BEE3 20 008 ly away
Jiguid FCF1CEE3 20 163 ly away
Recently visited

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The name of this region, “Arovakh Mass”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be