S
N
E
W
⤿ 3D ⤾
↺
𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -843
Inner Coordinate Cluster
↤ West Spatial Progression
Between the core and the outer parts
⬌Top - Bottom axis Y 1
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -180
Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 344 801 light years from the core
It's not on most maps, but you found « Brabih Band »
01F4CCB5Positioned in the Quadrant Alpha α quadrant of Euclid, ≈ 344 801 light years from the galactic core
At 344 801 light years from the core, the region is Reachable ! The sky here feels open, inviting, as if waiting for the next grand journey
The mysteries of uncivilized space stretch beyond imagination
This unexplored realm may be unknown to most, but its beauty is the stuff of legends
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107901F4CCB5 | ||||
| ➔ Local Atlas Station | 107A01F4CCB5 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
| ➔ Sakylie Void | 00F4ACB6 | 980 ly away |
| ➔ Aflouso Band | FFF4ACB5 | 1 131 ly away |
| ➔ Zemeter Mass | 02F42CCA | 9 312 ly away |
| ➔ Aaroin Anomaly | 02F43CCB | 9 516 ly away |
| ➔ Edfowl Cloud | FCF38CA3 | 10 947 ly away |
| ➔ Luitlh Band | 00F6ACCF | 15 885 ly away |
| ➔ Ivakiyo Conflux | 00F6BCCF | 16 189 ly away |
| ➔ Niijialm Spur | 02F7ACA6 | 19 358 ly away |
| ➔ Zasclayl | 02F7BCA7 | 19 620 ly away |
| ➔ Sea of Stliph | 01F6CCE1 | 21 762 ly away |
| ➔ Hennasa Quadrant | FDF83CC6 | 23 082 ly away |
| ➔ Askare | FFF84CC7 | 23 542 ly away |
The name of this region, “Brabih Band”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be