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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1166
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 86
Galactic Central Plane
↧ South Spatial Progression
Right in the middle of the galaxy
R₀ ≈ 467 668 light years from the core
« Yaklemeo Mass » — unmapped, untouched, unexplored
02056B72Positioned in the Quadrant Gamma γ of Euclid, located approximately ≈ 467 668 light years from the galactic core
At 467 668 light years from the core, the region is Reachable ! Calm and welcoming, yet space still holds its secrets in this familiar zone
In this void of the galaxy, the unknown rules and the secrets are vast
This remote region hasn’t seen many visitors, but those who have come through recall it fondly
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 107902056B72 | ||||
| ➔ Local Atlas Station | 107A02056B72 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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| ➔ The Arm of Awchual | 04056B71 | 894 ly away |
| ➔ Auscannab Mass | 04057B71 | 980 ly away |
| ➔ Sea of Uguyenk | FF051B6E | 2 828 ly away |
| ➔ Qangurr | FE071B7B | 11 496 ly away |
| ➔ Zusprim Sector | FE072B7C | 12 000 ly away |
| ➔ Lidayaksa Terminus | FE06DB90 | 15 205 ly away |
| ➔ Usbarbij Void | FD061B97 | 15 569 ly away |
| ➔ Ouhoter Terminus | 03053B4B | 15 651 ly away |
| ➔ Aurgaf | FE06DB94 | 16 497 ly away |
| ➔ Lurikum Adjunct | 0007BB87 | 17 036 ly away |
| ➔ Sea of Donyama | 00080B80 | 17 727 ly away |
| ➔ Gurerel Anomaly | 0308DB78 | 22 134 ly away |
| ➔ Ulnjul | 0308EB79 | 22 578 ly away |
| ➔ Adhebh Fringe | FC05EB3A | 22 754 ly away |
The name of this region, “Yaklemeo Mass”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be