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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X 663
Near Central Axis
↦ East Spatial Progression
Close to the center
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 721
Near the Galactic Meridian
↧ South Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 391 799 light years from the core
You're in uncharted space now — « Kutkha Conflux »
022D1297Positioned in the Quadrant Delta Δ of Euclid, approximately ≈ 391 799 light years from the center of the galaxy
At 391 799 light years from the core, the region is Reachable ! This is the zone where galactic pioneers build their dreams and adventures
This is uncivilized space — unseen by most, uncharted and vast
Though unknown, this region has quietly gained a reputation for being visually appealing
Known Systems in this Region
| Name | Spectral | Locals | Wealth | Conflict | Address |
|---|---|---|---|---|---|
| ➔ Region's Black Hole | 1079022D1297 | ||||
| ➔ Local Atlas Station | 107A022D1297 | ||||
| ➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
| ➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ | ||||
Nearby Known Regions
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- FPS:
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| ➔ Acphan Mass | 012D1297 | 400 ly away |
| ➔ Oungba Mass | 012D0297 | 566 ly away |
| ➔ Laviatinic Band | 022D02AE | 9 209 ly away |
| ➔ Semaki | 032BD284 | 11 042 ly away |
| ➔ Loirit Void | 042BD284 | 11 063 ly away |
| ➔ Ulstoj Mass | 032B528A | 12 355 ly away |
| ➔ Dubelda Shallows | 042BC2AE | 12 484 ly away |
| ➔ Odalbi Quadrant | 042BC2AF | 12 781 ly away |
| ➔ Vejita Cluster | 032E0273 | 15 605 ly away |
| ➔ Nodiggik Band | 042DF272 | 15 844 ly away |
| ➔ Tekkeen | FD2F22B0 | 16 681 ly away |
| ➔ Ofalle Anomaly | FE2B0276 | 18 736 ly away |
| ➔ Wiyomitch | 042DA2C6 | 19 158 ly away |
| ➔ Idruwut | F52DA2C6 | 19 835 ly away |
| ➔ Inleam Sector | 0229629A | 23 630 ly away |
The name of this region, “Kutkha Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be