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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Sea of Itjalaba »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X 218
Galactic Core Proximity
↦ East Spatial Progression
Middle of the galaxy
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z 1440
Intermediate Longitudinal Zone
↧ South Spatial Progression
At the very top or bottom regions
R₀ ≈ 582 564 light years from the core
You've reached « Sea of Itjalaba », but no one really knows what lies here
025A00DAPlaced in the Quadrant Delta Δ of Euclid, about ≈ 582 564 light years away from the galactic core
At 582 564 light years from the core, the region is Reachable ! Calm and welcoming, yet space still holds its secrets in this familiar zone
Beyond the known lies uncivilized space — a wild region of pure enigma
Somewhere in the unknown, this unexplored region is rumored to be a sight to behold
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 1079025A00DA | ||||
➔ Local Atlas Station | 107A025A00DA | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Gihnardt Instability | 0359F0D9 | 693 ly away |
➔ Aizeli Cluster | FD59A0BD | 12 013 ly away |
➔ Xoberurien Spur | 025BF0DA | 12 400 ly away |
➔ Ucatro Mass | FC59A0BC | 12 471 ly away |
➔ Ladyank | FD5C50E1 | 15 195 ly away |
➔ Ourtoibe Shallows | FE5B70F9 | 15 523 ly away |
➔ Ibyulgie Sector | FD5B9103 | 19 312 ly away |
➔ Hewaleshub | 0B57B0FA | 19 896 ly away |
➔ Veblod Void | FF59710B | 19 964 ly away |
➔ Konorakobu | FE59710B | 19 992 ly away |
➔ Sea of Eddotu | FC57F0AA | 23 423 ly away |
➔ Drzepp Sector | 0059E09F | 23 627 ly away |
➔ Rujiki | 005C10A8 | 23 977 ly away |
The name of this region, “Sea of Itjalaba”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be