S
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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Beta β
Sector 3
  ▝ Block 2
    ☐³ Cube 3
◇ Region « Zecatem Sector »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X 696

Near Central Axis
↦ East Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 2

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -706

Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides

R₀ ≈ 396 556 light years from the core

Navigate to Adjacent Regions

« Zecatem Sector ». Nothing is written. Everything is possible

02D3E2B8
Located in the Quadrant Beta β of Euclid, ≈ 396 556 light years from the galactic center

At 396 556 light years from the core, the region is Reachable ! Not too close, not too far—the perfect balance between safety and mystery

A forgotten realm of uncivilized space, untouched by civilization and lost to the stars

In the lesser-known parts of the galaxy, this region has a subtle and peaceful charm

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107902D3E2B8
Local Atlas Station
107A02D3E2B8
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
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- Pan: right click
- FPS:
Ranungko Mass FED3E2B5 2 000 ly away
Immerr Instability FDD4C2A6 9 338 ly away
Shastaykyr Void 03D582B5 10 477 ly away
Rugiun Nebula 04D3E2E1 16 420 ly away
Pejbl 01D232D9 17 060 ly away
Iphisse Spur FFD692A5 18 843 ly away
Mejold Adjunct FFD6A2A5 19 208 ly away
Xejtolo 03D332E7 19 312 ly away
Gabrinj Void 03D342E8 19 616 ly away
Sea of Saharai 04D162E2 23 214 ly away
Sea of Eebosk 03D152E2 23 481 ly away
Vuretit 02D782AE 23 542 ly away
sea of infaxi 03D792BC 23 658 ly away
illaen 03D792BD 23 688 ly away
Ipgens Spur 00D062CC 23 799 ly away
Recently visited

all my glyphs ➔
The name of this region, “Zecatem Sector”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be