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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▝ Block 2
    ☐³ Cube 3
◇ Region « Tezsacho Conflux »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -389

Galactic Core Proximity
↤ West Spatial Progression
Close to the center

Top - Bottom axis Y 2

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -676

Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides

R₀ ≈ 311 975 light years from the core

Navigate to Adjacent Regions

So few have seen « Tezsacho Conflux » — and now you're one of them

02D5CE7B
Located in the Quadrant Alpha α of Euclid, roughly ≈ 311 975 light years away from the galactic center

At 311 975 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home

This part of the galaxy remains a place of pure mystery and discovery

This lost region, though a mystery, is believed to hold a beauty unlike anything seen before

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107902D5CE7B
Local Atlas Station
107A02D5CE7B
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

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- FPS:
The Arm of Timande 03D5CE7B 400 ly away
The arm of Hituncol 03D5EE7C 980 ly away
Aexali 03D4AE8D 10 190 ly away
Layavskil 01D72E69 11 377 ly away
Ioccan Expanse 01D72E68 11 634 ly away
The Arm of Uodith 04D46E63 13 048 ly away
Ewcooki Terminus 04D46E62 13 345 ly away
Zikega 00D80E80 14 560 ly away
Rektorel 03D3DE5F 16 714 ly away
Ruijse Quadrant 02D6CEA9 19 481 ly away
Omtupe Void 02D92E74 21 781 ly away
The Arm of Yobriedr FDD8AE9C 22 733 ly away
Eishwi Band FDD8BE9B 22 832 ly away
Rougebotr 01D95E76 22 891 ly away
Recently visited

all my glyphs ➔
The name of this region, “Tezsacho Conflux”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be