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𖦹Euclid (1) is a Normal galaxy
◇ Region
« Tezsacho Conflux »
Reachable
Reachable
This Region is Reachable
it's neither in the Fade or the Core
⬌West - East axis X -389
Galactic Core Proximity
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -676
Near the Galactic Meridian
↥ North Spatial Progression
Somewhere between the middle and the far sides
R₀ ≈ 311 975 light years from the core
So few have seen « Tezsacho Conflux » — and now you're one of them
02D5CE7BLocated in the Quadrant Alpha α of Euclid, roughly ≈ 311 975 light years away from the galactic center
At 311 975 light years from the core, the region is Reachable ! A region of balance, where systems flourish and space feels at home
This part of the galaxy remains a place of pure mystery and discovery
This lost region, though a mystery, is believed to hold a beauty unlike anything seen before
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107902D5CE7B | ||||
➔ Local Atlas Station | 107A02D5CE7B | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ The Arm of Timande | 03D5CE7B | 400 ly away |
➔ The arm of Hituncol | 03D5EE7C | 980 ly away |
➔ Aexali | 03D4AE8D | 10 190 ly away |
➔ Layavskil | 01D72E69 | 11 377 ly away |
➔ Ioccan Expanse | 01D72E68 | 11 634 ly away |
➔ The Arm of Uodith | 04D46E63 | 13 048 ly away |
➔ Ewcooki Terminus | 04D46E62 | 13 345 ly away |
➔ Zikega | 00D80E80 | 14 560 ly away |
➔ Rektorel | 03D3DE5F | 16 714 ly away |
➔ Ruijse Quadrant | 02D6CEA9 | 19 481 ly away |
➔ Omtupe Void | 02D92E74 | 21 781 ly away |
➔ The Arm of Yobriedr | FDD8AE9C | 22 733 ly away |
➔ Eishwi Band | FDD8BE9B | 22 832 ly away |
➔ Rougebotr | 01D95E76 | 22 891 ly away |
The name of this region, “Tezsacho Conflux”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be