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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -418
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -597
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 291 517 light years from the core
« Askyamine ». No records. No stories. Let's make some
02DABE5EPositioned in the Quadrant Alpha α of Euclid, located ≈ 291 517 light years from the galactic core
At 291 517 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
Beyond the map lies uncivilized space — a vast and unexplored void
The unknown stretches endlessly, but some say this region is one of the galaxy's most beautiful
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107902DABE5E | ||||
➔ Local Atlas Station | 107A02DABE5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Diytune Anomaly | 00DAEE5D | 1 497 ly away |
➔ Lifatew | 00DAEE5C | 1 649 ly away |
➔ Amherlew Instability | 03DB0E5E | 2 040 ly away |
➔ Ubcanti Boundary | 00DAEE51 | 5 396 ly away |
➔ Ammiller Expanse | 00DACE50 | 5 671 ly away |
➔ Aexand Fringe | FDDBCE53 | 8 343 ly away |
➔ Thport Quadrant | 02D97E67 | 8 773 ly away |
➔ Rougebotr | 01D95E76 | 13 029 ly away |
➔ Omtupe Void | 02D92E74 | 13 321 ly away |
➔ Duffor Shallows | FEDC7E46 | 14 838 ly away |
➔ Atangerd Conflux | 02DBCE3D | 14 849 ly away |
➔ Uisena Shallows | FDDC4E43 | 14 854 ly away |
➔ Ubindg Expanse | FDDD3E55 | 16 522 ly away |
➔ Lalkerr Adjunct | 03DBBE32 | 18 732 ly away |
➔ Zikega | 00D80E80 | 21 942 ly away |
➔ Ioccan Expanse | 01D72E68 | 23 152 ly away |
➔ Layavskil | 01D72E69 | 23 224 ly away |
The name of this region, “Askyamine”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be