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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -527
Near Central Axis
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -575
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 311 989 light years from the core
« Mepribar Void » — unclaimed, unforgettable. Welcome!
02DC1DF1Found in the Quadrant Alpha α of Euclid, roughly ≈ 311 989 light years from the galactic center
At 311 989 light years from the core, the region is Reachable ! In this region, the galaxy stretches wide, with more to discover
A forgotten corner of the galaxy, where nothing is known
In the farthest corners of the galaxy, this unknown region is believed to be a breathtaking sight
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107902DC1DF1 | ||||
➔ Local Atlas Station | 107A02DC1DF1 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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➔ Awnugte Nebula | 03DBDDF0 | 1 697 ly away |
➔ Euphin | 03DBADED | 3 250 ly away |
➔ Slewel Conflux | 03DE1DEA | 13 109 ly away |
➔ The Arm of Immere | FFDE3E03 | 15 435 ly away |
➔ Rophaea Sector | 02DE7E01 | 16 492 ly away |
➔ Numain Adjunct | 02DE8E01 | 16 862 ly away |
➔ Exovis Band | 03D98DE2 | 17 468 ly away |
➔ Abugrie Terminus | FFDE3DCD | 19 843 ly away |
➔ Zibesop Anomaly | DDDDFDDF | 20 369 ly away |
➔ Nulayagir Terminus | FDDD2E21 | 20 467 ly away |
➔ Yugroark Void | 03DF3DFE | 20 669 ly away |
➔ Loyxenaha Nebula | 02D93E09 | 20 754 ly away |
➔ Didakit Quadrant | 00DE8DC8 | 22 649 ly away |
➔ Mupzins Expanse | 00DE7DC7 | 22 670 ly away |
➔ Kelder Sector | 2ADEADEA | 23 082 ly away |
➔ Ryrokasoa | 03D9DDC2 | 23 685 ly away |
The name of this region, “Mepribar Void”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be