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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -380
Galactic Core Proximity
↤ West Spatial Progression
Close to the center
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -523
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 258 591 light years from the core
Few dare to venture into « Sea of Stelisa ». Welcome
02DF5E84Situated in the Quadrant Alpha α of Euclid, roughly ≈ 258 591 light years away from the galactic core
At 258 591 light years from the core, the region is Reachable ! The stars here are friendly, like old friends waiting to tell you their stories
This wild, unknown region has yet to be touched by any hand
Though unknown, this region has quietly gained a reputation for being visually appealing
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107902DF5E84 | ||||
➔ Local Atlas Station | 107A02DF5E84 | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
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- FPS:
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➔ Syomnos Nebula | 01DF5E8A | 2 433 ly away |
➔ Otient Anomaly | 01DF5E8B | 2 828 ly away |
➔ Mufrinjo | FFDEDE89 | 3 960 ly away |
➔ Ajrapa Quadrant | FFDECE88 | 4 118 ly away |
➔ Eogramn Cloud | FFDFEE7A | 5 514 ly away |
➔ Zugetlah Void | FFDFEE79 | 5 810 ly away |
➔ Pihthis Mass | 00E14E7D | 12 737 ly away |
➔ Dezhuk Fringe | FDE19E6B | 17 645 ly away |
➔ Boldis | FDDF9EB6 | 20 163 ly away |
➔ Pleutayle | 02DFCEB7 | 20 591 ly away |
➔ Jevada Instability | 02DFBEB8 | 20 938 ly away |
➔ Axterpe Void | FDDFEEB9 | 21 596 ly away |
➔ Orreni Fringe | FEE1FE61 | 21 927 ly away |
➔ Poshatir | FDE1FE61 | 21 960 ly away |
➔ Ubindg Expanse | FDDD3E55 | 23 289 ly away |
➔ Xuanaxi Boundary | FEDE8E4A | 23 829 ly away |
The name of this region, “Sea of Stelisa”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be