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𖦹Euclid (1) is a Normal galaxy
⬌West - East axis X -1186
Inner Coordinate Cluster
↤ West Spatial Progression
At the edge of the galaxy's main area
⬌Top - Bottom axis Y 2
Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy
⬌North - South axis Z -437
Near the Galactic Meridian
↥ North Spatial Progression
Very close to the central line
R₀ ≈ 505 580 light years from the core
Welcome, traveler — to the uncharted « Lislasch »
02E4BB5EFound in the Quadrant Alpha α of Euclid, roughly ≈ 505 580 light years from the galactic center
At 505 580 light years from the core, the region is Reachable ! The stars align here, offering a perfect canvas for those who seek the galaxy’s truths
Beyond the known lies uncivilized space — a wild region of pure enigma
This unknown region is said to offer surprising natural beauty to those who find it
Known Systems in this Region
Name | Spectral | Locals | Wealth | Conflict | Address |
---|---|---|---|---|---|
➔ Region's Black Hole | 107902E4BB5E | ||||
➔ Local Atlas Station | 107A02E4BB5E | ||||
➔ System at Random | ⚃ ⚅ ⚃ ⚁ | ||||
➔ Random Purple System | ⚁ ⚂ ⚅ ⚄ |
Nearby Known Regions
Tools:
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- FPS:
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- FPS:
➔ Anjakuxi | 03E49B5E | 894 ly away |
➔ Louvumbie Fringe | 03E5AB55 | 7 009 ly away |
➔ Divinor Fringe | FCE54B4D | 8 060 ly away |
➔ Eztikl Shallows | 00E5AB49 | 10 354 ly away |
➔ Gabunc Sector | 01E68B6B | 12 718 ly away |
➔ Atvash Quadrant | 01E6AB70 | 14 344 ly away |
➔ Yarhodh | FCE3FB80 | 14 621 ly away |
➔ Sevenum Band | 03E78B51 | 18 740 ly away |
➔ Lohenc | 02E7AB56 | 19 070 ly away |
➔ Neysnann Fringe | 02E1FB73 | 19 502 ly away |
➔ Fucatsa Instability | 02E20B78 | 20 100 ly away |
➔ Furtun Conflux | FDE19B53 | 20 576 ly away |
➔ Pahambu | 01E79B78 | 21 140 ly away |
➔ Quaymi | 01E79B79 | 21 339 ly away |
➔ Oethern Shallows | FEE22B3B | 21 622 ly away |
➔ Meiadil Mass | FFE30B2B | 23 114 ly away |
➔ Pishase Void | FFE2FB2B | 23 303 ly away |
The name of this region, “Lislasch”, is generated based on its coordinates.
It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be