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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▖ Block 3
    ☐¹ Cube 1
◇ Region « Zohkove Conflux »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -803

Near Central Axis
↤ West Spatial Progression
Between the core and the outer parts

Top - Bottom axis Y 2

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -367

Galactic Central Plane
↥ North Spatial Progression
Very close to the central line

R₀ ≈ 353 158 light years from the core

Navigate to Adjacent Regions

This is « Zohkove Conflux » — a mystery wrapped in starlight

02E91CDD
Situated in the Quadrant Alpha α of Euclid, around ≈ 353 158 light years from the galactic center

At 353 158 light years from the core, the region is Reachable ! Tranquil and constant, yet always with the promise of something beyond

A forgotten corner of the galaxy, where nothing is known

This unknown region is said to offer surprising natural beauty to those who find it

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107902E91CDD
Local Atlas Station
107A02E91CDD
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Yekang Adjunct FEE90CDF 1 833 ly away
Quveamu Cluster 01E7DCDC 8 020 ly away
Ippelh 02EAACDE 10 008 ly away
Nokenatayl Quadrant 02EAACDF 10 032 ly away
Imuirint Anomaly FFEA5CBF 14 472 ly away
Myerkr 04EA4CFE 15 253 ly away
Uyumeism Fringe 04EA5CFE 15 456 ly away
Zunukil Quadrant FEE70CF2 15 728 ly away
Aghosag 00E6DCF6 17 550 ly away
Kapuru Conflux FEE74D00 18 252 ly away
Naurig Shallows 03E7CD09 19 506 ly away
Oslous Anomaly FFE5DCDF 20 850 ly away
Agosak Sector FFE5BCDC 21 637 ly away
Aodash Anomaly 02E93D16 22 814 ly away
Bovetro Fringe 03EB8D08 23 224 ly away
Recently visited

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The name of this region, “Zohkove Conflux”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be