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⤿ 3D ⤾
𖦹Euclid (1) is a Normal galaxy
Quadrant Alpha α
Sector 4
  ▗ Block 4
    ☐³ Cube 3
◇ Region « Cassores »
Reachable

This Region is Reachable
it's neither in the Fade or the Core

West - East axis X -476

Near Central Axis
↤ West Spatial Progression
Close to the center

Top - Bottom axis Y 2

Very Close to Galactic Equator
↟ Upper Spatial Progression
Almost touching the middle of the galaxy

North - South axis Z -253

Galactic Central Plane
↥ North Spatial Progression
Right in the middle of the galaxy

R₀ ≈ 215 625 light years from the core

Navigate to Adjacent Regions

« Cassores ». Nothing is written. Everything is possible

02F03E24
Residing in the Quadrant Alpha α of Euclid, roughly ≈ 215 625 light years from the center of the galaxy

At 215 625 light years from the core, the region is Reachable ! A vast, stable region where many journeys begin and end

A forgotten corner of the galaxy, where nothing is known

This unexplored realm may be unknown to most, but its beauty is the stuff of legends

Known Systems in this Region

Name Spectral Locals Wealth Conflict Address
Region's Black Hole
107902F03E24
Local Atlas Station
107A02F03E24
System at Random
     
Random Purple System
  ⚂   


Nearby Known Regions

Tools:
- Orbit: mouse
- Zoom: scroll wheel
- Pan: right click
- FPS:
Exacob 02F02E25 566 ly away
Sruscin Terminus FEF09E32 6 299 ly away
Alwini Adjunct FEEF3E2D 7 515 ly away
Avilipsi Boundary FEEF1E2B 7 889 ly away
Nunnos Fringe 00EFAE02 14 091 ly away
Pilatun Shallows 01EF2E01 15 569 ly away
Yaleonial 02F03E4C 16 000 ly away
Seszegi Nebula FEEFEE4D 16 599 ly away
Benobot Conflux FEEFEE4E 16 994 ly away
Nifridjibi Adjunct 00F23E40 17 027 ly away
Ronovsz Spur 02EE6E45 17 573 ly away
Primalv Boundary 01F25E41 17 880 ly away
Zawaola Band 04EE0E49 20 388 ly away
Beartu Conflux 02ED2E0B 22 004 ly away
Rudenaw Spur FDF36E3B 22 468 ly away
Sea of Tuorni FDF37E3D 23 165 ly away
Recently visited

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The name of this region, “Cassores”, is generated based on its coordinates. It’s an educated guess — probably close to the real name, but not guaranteed. It's an approximation, just what the engine of glyphs.had.sh thinks it might be